|
Author |
Thread Statistics | Show CCP posts - 34 post(s) |

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.10 05:44:00 -
[1]
I would prefer the ability to choose to continue to attack cruiser + targets rather than strip that ability from my skills and make me train torps and only attack one type of ship.
Let me choose what to fit.
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.10 06:34:00 -
[2]
Originally by: Merin Ryskin
2) Fix bombs. Make them proper short-range AOE weapons. This means the following:
a) Reduce the cost to something comparable to interdictor bubbles. High enough that buying a stack of 500 is a noticeable dent in your wallet, but low enough to use without hesitation.
b) Remove the 0.0-only limit. No more toys for just the rich alliances. Do NOT, however, change CONCORD/sec hit/sentry response, bombs are use-at-own-risk, just like smartbombs and ECM bursts.
c) Balance their damage/blast radius/etc appropriately for their new cost (remember, you can launch up to three at once).
I can see this part being...a blast... in FW plexes with gates as we guard the warp-ins to those that only allow up to t2 frigates/t1 cruisers if 'cluster bombs' are created, and using the normal blast bombs in plexes allowing up to bc, or the open non-gated major plexes.
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.10 11:54:00 -
[3]
Originally by: Kagura Nikon
Originally by: BetaZ Any chance you guys would be willing to redistribute my Cruise skills into Torps?
Cruise missiles are usefull for other thigns than bomber. Changing skills is nonsense.Specially because there is alot of people that woudl want to maintain their skill as they are now. So woudl be a herculean work to ask each one of the 300k players if they want a change or not for his char.
Just train torpedos.. 2 weeks won't kill anyone.
What other Gallente ships use cruise missile skills?
They will if you hardly see battleships to use them on. I am not in 0.0, so if this goes through, this even more niche ship will go to the trash and all my time specifically training for this will be wasted.
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.10 13:25:00 -
[4]
My main concern is the ship I specifically spec'd in at first for faction warfare fun, will be nerfed since the size of ships in fw average in the cruiser size. Battleships are not seen unless in large blobs once a week or so.
I also hate slowboating and like the going faster sub-warp while cloaked as it is. It will need a much larger base thrust to be of use.
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.10 23:40:00 -
[5]
Originally by: Kagura Nikon
Originally by: OilSlick Rick
Originally by: Kagura Nikon
Originally by: BetaZ Any chance you guys would be willing to redistribute my Cruise skills into Torps?
Cruise missiles are usefull for other thigns than bomber. Changing skills is nonsense.Specially because there is alot of people that woudl want to maintain their skill as they are now. So woudl be a herculean work to ask each one of the 300k players if they want a change or not for his char.
Just train torpedos.. 2 weeks won't kill anyone.
What other Gallente ships use cruise missile skills?
They will if you hardly see battleships to use them on. I am not in 0.0, so if this goes through, this even more niche ship will go to the trash and all my time specifically training for this will be wasted.
then just train 2 weeks to get into a stupid raven! And stop acting like a pathetic child!.. really that looks pathetic!
You are NOT restrained to fly only 1 line of ships. If you were then you would have something to complain..
Every reply to everyone before me from you has been rude, personal attacks.
If I wanted to train like a newb and rush into a battleship (7 days to Caldari battleship 2 - who stops there...ok Level 4 = just over 14 days, then 9 days for two shield skills to T2, 14 days for another T2 shield skill...whoops over 2 weeks...), when I am not spec'ing for a battleship, I would. I am not interested in playing the game your way, neither are the other people you put down.
If I wanted to play Caldari, I would have started as Caldari. I am also not interested in being primary in a fw fleet environment. What I am interested in is sneaking in groups or maybe even solo, and sending missiles at cruiser + size ships, not just battleships which this change could make my months of real life time and subscription money a waste.
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.11 00:23:00 -
[6]
I never said I was interested in insta-popping frigs, as I know I can't do it. Heck I once tried to pop a destroyer undocking and was only able to get it into half armor in one volley. I was lacking a TP at the time so it may have been a factor. What I do know is possible right now is cutting a cruiser down from half armor to destroyed in one volley to finish the job for the fleet.
I don't just use sb, but it is my preferred ship in fw. I shouldn't be commanded (belittled) by a player to fly a ship I am not interested in flying in order to use cruise missiles, which CCP required me to train to use this ship.
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.13 06:10:00 -
[7]
At present I only go about 300m/s cloaked with 1 ODI II.
I am looking forward to an increase in cloaked velocity. I also look forward to the torp changes not seen yet as I only can shoot out to 39km. I don't know how you up that range with torps. I have missile proj 5 and bombardment 4, and Hardwiring - Zainou 'Deadeye' ZML1000 (5% bonus to all missiles' maximum velocity).
I presume those longer ranges will come later this week on test.
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.15 01:40:00 -
[8]
Since the patch notes for Thursday include:
Quote: Stealth Bombers have had their role refocused to be anti-battleship role. They now equip siege missile launchers and use torpedoes instead of cruise missiles which allow them to inflict large volley damage against big targets and gain the ability to equip a covert ops cloak so can warp around whilst cloaked. In addition bombs have been made cheaper and the bomb launcher can now be equipped in any of the bombers high slots along with other changes to aid them. Stealth Bombers now gain a bonus to fitting siege missile launchers instead of cruise missile launchers. Stealth Bombers can fit and use a covert ops cloak allowing them to warp whilst cloaked. Stealth Bombers now have a 15% bonus to damage for racial torpedoes per covert ops skill. Stealth Bombers now have a flight time and velocity bonus to torpedoes. The power grid and cpu fitting attributes have been adjusted for all Stealth Bombers. The base velocity of Stealth Bombers has been increased. Bomb launchers can now be fitted to any high slot on the bomber.
I can't help but feel all the feedback to keep cruise missiles didn't matter. This ship will now be relegated to anything other than faction warfare. It was useful for some cruiser / bc engagements.
I guess this is what all those SWG players felt like...
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.15 03:23:00 -
[9]
I am still waiting on the long range patch.
As it stands right now as I sit on Singularity, I can only launch torps out to about 39km with best velocity (since no range implants) implant for torps I can get with cyb 4, and best skills at 5 except for bombardment at 4.
I find it disappointing that the patch notes include sb changes so soon when these changes haven't been introduced to the server for testing yet.
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.15 18:38:00 -
[10]
Originally by: Master Hu
As far as the new build, the SB really needs the explosion velocity at 20% in order to be even remotely effective like you want. I understand that you just want everyone in faction warefare to use them but the bomber will not be as effective as you want. This is going to be a wasted effort and the only thing accomplished is you will irritate more paying customers.
I am still waiting for access to the server today but hope my explosion velocity is better than the ~156 it was last nite. A bs using mwd can go faster than that. I was using torp / missile velocity implants too.
I still think 15 seconds is a LONG time to be uncloaked vs players.
Regarding FW: No one will be using them much in FW as I have said before - there are hardly any targets to use them on if this change goes through. This will be relegated to mostly 0.0 and well organized low sec ops.
|
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.15 21:36:00 -
[11]
I am still unable to log in to do the testing on the items they felt fit to put to the live patch before we were able to test them....
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.16 20:04:00 -
[12]
Originally by: Alhambra Rainwalker Edited by: Alhambra Rainwalker on 16/04/2009 18:32:38
Originally by: Spc One Just tested the "new" nemesis covert ops / stealth bomber. It totally sucks.. my torpedoes now go to max 35km instead of cruise missiles going above 80km. A frigate that can't hit frigates ? how is this possible ? It should have a range bonus for torpedoes so that torpedoes fly at least 80km or more (same as cruise) and a explosion radius reduction so i can hit frigates not just battleships.
You want a ship that¦s good against everything? As for range issues, use javelin torpedoes and voila lots of range.
With implants, missile bombardment 4, missile proj 5, still only calculates to 59.535 km max with my skills. I don't get where the fabled 130km comes from.
It also has 156 m/s explosion velocity. You be the judge on that one...
You assume everyone is going to have T2 launchers by saying, Oh just use javelin and you are set.
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.18 01:54:00 -
[13]
Originally by: CCP Chronotis
Originally by: Yun Kuai
On a side note, I thought we were going to have anywhere from 60km to 130km with the torps? My max range is only 35km granted i have low missile skills,but can someone fill me in as to why i have such low range?
Important skills:
Missile Projection - increases missile flight time Missile Bombardment - increases missile velocity
With these both at level 5, then you will have the 4,500 m/s missile velocity and 13.5 second flight time.
Using T2 javelin torpedoes combined with rigs can increase that to the maximum range above 100km.
Most people don't rig these glass coffin ships since they went down so much pre-torps.
With proj 5, bomb 4, and the best implants for time/distance/explosion velocity I could fit with Cyb 4 on Singularity, I can only get ~59km out of them. I don't see where bomb 5 + rigs can make up the extra 79km you said we can reach in a previous reply (130km).
I was never looking at training T2 cruise launchers in Faction Warfare, so now in order to get 100km+ you are telling me I have to train 18 days for torps 5 + torps spec.
Unless you hadn't updated test yet when I did this prior to the all day and all night downtime of Singularity, then this is poor indeed. It is still a bit optimistic to think people will rig these ships.
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.19 02:15:00 -
[14]
I don't really care if your experiences in 0.0 work well.
My experiences in low sec / low sec faction warefare count for me.
It is here outside of 0.0 where alot of people have reduced targets now.
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.19 20:15:00 -
[15]
So far getting answers to questions on the test server is futile. No one really talks there. No one replies there. The most I have seen on it has been 224 people when logging in. My other MMOs have a more lively population.
Here is what I asked that has gone unanswered:
Quote: OilSlick Rick > is there a bug wth missile rig calculations or something? I put on two Rocket Fuel Cache Partition I and the missile attributes never change. I take them off and reads the same. Where is the fabled 100+km torps on stealth bombers?
Is the test server just not showing the changes on the 'show charge info' attributes?
I have yet to break the 59,535 meter mark. Before and after rigging.
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.20 22:46:00 -
[16]
I find it funny someone actually essentially said, oh yah...30 sb fleet kicks ass.
I wasn't sure if they were serious or not.
100 T2 noob ships could probably take down a battleship.
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.21 06:42:00 -
[17]
Originally by: Therow C With that, ill go jump off a bridge and light my self on fire.
Tip:
Do it the other way around.
Trying to light a match while falling through air may be difficult.
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.22 01:23:00 -
[18]
Someone previously said that using them on gate / station camps gives you a security hit as well.
I would never use them if firing at a gate camp using bombs would do that. |

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.23 07:20:00 -
[19]
Originally by: Marlenus My alliance ran a small wormhole operation today, hunting sleeper hunters. It was a small all-frigate gang to maximize mobility through the wormholes, and they took along a couple of SBs to stiffen up their DPS.
I wasn't there, but the word from the op commander was that the SBs were "pure win" in their current configuration. They were melting big ships like never before and they even deployed a bomb that took out a swarm of drones.
Just thought I'd drop this in here to lighten the unrelenting negativity. The SB in its current form is obviously not making everybody happy, but it's making some people very happy indeed.
This thread is really about pvp, not pve.
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.24 09:56:00 -
[20]
Originally by: Marlenus
Originally by: OilSlick Rick
Originally by: Marlenus My alliance ran a small wormhole operation today, hunting sleeper hunters. It was a small all-frigate gang to maximize mobility through the wormholes, and they took along a couple of SBs to stiffen up their DPS.
I wasn't there, but the word from the op commander was that the SBs were "pure win" in their current configuration. They were melting big ships like never before and they even deployed a bomb that took out a swarm of drones.
This thread is really about pvp, not pve.
And your point is?
I think you failed your reading comprehension roll. "Hunting sleeper hunters" is PvP. Or, have you seen sleepers with drones out?
I have limited fad experience (sleepers). I read it as sleepers of the 'hunter' type. Since people/stories have referred to sleepers as sleeper drones, well you can see where I get that from.
How about less sarcasm next time.
|
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.24 19:50:00 -
[21]
Originally by: Onizuka GTO Edited by: Onizuka GTO on 24/04/2009 13:19:12
Originally by: OilSlick Rick How about less sarcasm next time.
sorry 
p.s: nothing wrong working for the government, recession-proof, free health care, annual bonus, tax discount....what is there not to like? :p
ok i'll stop now. promise :)
?
Quoting the wrong person?
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.30 02:43:00 -
[22]
Originally by: Marlenus Proof is in the pudding, I finally got to take my Manticore out on a hunting trip last night with the boys from TEARS. It was a small worm-hole diving gang, just four or five of us, with an electronic attack frigate, a HIC, a covops, and a couple of HACs. SB worked well as supplemental DPS and auxiliary scout. We were light on DPS even so, for the heavy tanked sleeper-hunting battleships that we caught; but I was personally satisfied that the SB has a useful role in its current form. It was fun to fly and contributed magnificently to the evening's entertainments.
There's plenty of room to argue about the changes, but anybody who says it's currently sub-par or useless either (1) hasn't tried it; (2) tried to use it for the wrong things; or (3) is trolling.
My personal prediction is that it's a tiny bit overpowered now and will suffer small nerfs in the mid-range to long-term future.
I wish people that only have comments on PVE wouldn't say it is great.
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.04.30 22:01:00 -
[23]
I am a bit disappointed in the number of implants available for torps compared to light/heavy/cruise.
Does the ZMS1....with % to "decrease in factor of target's velocity for all missiles" work with torps?
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.05.03 11:18:00 -
[24]
It isn't that is it 'useless', but that it is used-less.
I honestly can't see why you should require 2-3 target painters on a BATTLESHIP in order to regain max damage.
|

OilSlick Rick
Federal Defence Union
|
Posted - 2009.05.07 06:19:00 -
[25]
Originally by: Dibsi Dei
Originally by: Onizuka GTO
Originally by: Dibsi Dei
I dunno, in null sec it is possible with dropping a bomb and warping off.
Seriously though stop whining about stealth bombers. We wtfbbq ships of all kind with stealth bomber support in our every op.
But why do a pointless and suicidal action as to attack a blob of such size that would do nothing but annoy them?
seriously stop defending about stealth bombers.
Just because you have a success in using the bomber in one kind of situation where any type of ship can also perform just as well doesn't mean it is justified to change an established ship type with an a completely difference weapon system and attributes without prior testing.
But any type of ship doesn't perform just as well as stealth bombers. No other frigate delivers 500dps to 50km. That is why they are irreplaceable in small gangs and I love them.
500 dps on grid the entire fight with 'proper support' (ew/sd, web, tp) I assume?
|
|
|
|